#!---Do NOT remove or edit---!
#UUID gets autogenerated for each reward which makes them unique.
#The permission has been autogenerated for your convenience, only use if usePermission is set to true.
generated:
  uuid: 1f15bb6e-420d-4ff0-bf27-70221afcee1e
  permission: rewardslite.reward.36
#!-^-Do NOT copy over to a new reward-^-!


#How much playtime does a player need in order to be eligible to redeem this reward?
#In minutes, minimum is 1
requiredTime: 2880

#Should this reward loop infinitely?
loop: false

#Should AFK time be counted towards this reward?
#Requires essentialsX
countAfk: false

#What previous playtime should be counted towards this reward?
#NONE -> None of the previous playtime should be counted towards this reward.
#PLUGIN -> Count the playtime gathered from when this plugin was installed towards this reward.
#ALL -> Count all playtime, even from before this plugin was installed (requires Minecraft 1.13+) towards this reward.
countPrevious: ALL

#Which commands should be executed when claiming this reward?
#Placeholders: %player% - %player_uuid%
rewards:
- lp user %player% permission set reward.ready.36

#How many inventory slots should be empty in order to claim this reward?
inventorySlotsNeeded: 1

#Should a permission be required in order to gain playtime towards this reward?
usePermission: false

#Should the reward be claimed manually?
manualClaim: false

#How many times can this reward be pending before it stops counting playtime towards this reward?
#Minimum is 1, -1 is unlimited
maximumAmountPending: -1

#How many times can this reward be redeemed?
#Minimum is 1, -1 is unlimited
maximumAmountRedeemed: 1

#In which worlds should playtime not count towards this reward?
disableGainingPlaytimeInWorlds: []

#In which worlds should be claiming this reward not be possible?
disableRedeemingInWorlds: []

#What should this reward look like in the GUI?
#Placeholders: %total_time% - %time_left% - %%redeemed% - %pending%
display:
  material: PAPER
  name: '&e » &fReward #36'
  glow: false
  amount: 1
  lore:
  - '&eRedeemed: &6%redeemed% &f| &ePending: &6%pending%'
  - ''
  - '&6 Rewards:'
  - '&8 ■ &fUnlock Reward #36'
  - ''
  - '&eTime till next reward'
  - '&6%time_left%'

#What should this reward look like in the GUI when it has a pending claim?
#Placeholders: %total_time% - %time_left% - %%redeemed% - %pending%
displayPending:
  material: PAPER
  name: '&e » &fReward #36'
  glow: false
  amount: 1
  lore:
  - '&6 Rewards:'
  - '&8 ■ &fUnlock Reward #36'

#What should this reward look like in the GUI when the player has already claimed a reward which does not loop?
#Placeholders: %total_time% - %time_left% - %%redeemed% - %pending%
displayClaimed:
  material: PAPER
  name: '&e » &fReward #36'
  glow: false
  amount: 1
  lore:
  - '&6 Rewards:'
  - '&8 ■ &fUnlock Reward #36'

#What should this reward look like in the GUI when the player is ineligible to gain this reward?
#Placeholders: %total_time% - %time_left% - %%redeemed% - %pending%
displayIneligible:
  material: PAPER
  name: '&e » &fReward #36'
  glow: false
  amount: 1
  lore:
  - '&6 Rewards:'
  - '&8 ■ &fUnlock Reward #36'

#What type of notification should be sent to the player upon redeeming this reward?
notification:
  actionbar:
    enabled: true
    configuration:
      text: '&8▪ &fYou have unlocked &eReward 36 &8▪'
  bossbar:
    enabled: false
    configuration:
      text: ''
      color: RED
      style: SOLID
  chat:
    enabled: false
    configuration:
      text: ''
  title:
    enabled: false
    configuration:
      title: ''
      subtitle: ''

#What type of notification should be sent to the player when the reward is ready to be redeemed manually?
pendingNotification:
  actionbar:
    enabled: false
    configuration:
      text: ''
  bossbar:
    enabled: false
    configuration:
      text: ''
      color: RED
      style: SOLID
  chat:
    enabled: false
    configuration:
      text: ''
  title:
    enabled: false
    configuration:
      title: ''
      subtitle: ''

#What type of notification should broadcast to the online players when someone redeems this reward?
broadcastNotification:
  actionbar:
    enabled: false
    configuration:
      text: ''
  bossbar:
    enabled: false
    configuration:
      text: ''
      color: RED
      style: SOLID
  chat:
    enabled: false
    configuration:
      text: ''
  title:
    enabled: false
    configuration:
      title: ''
      subtitle: ''
