---
## Extra Information:
## This is the default language file for CombatLogX.
## The default language is "en_us", also known as English (United States).
## Context will be added as YAML comments above the string.
## The color scheme for messages is gold, white, and sometimes red.
## Command feedback that is successful should always be green.
## Error messages should always be red.
## Variables in messages can be gray or white.
## Messages use the MiniMessage format in non-strict mode.
## More information about MiniMessage can be found here:
## https://docs.adventure.kyori.net/minimessage/format.html
#The language code for this file.
language-name: "es_es"
#The format for decimal numbers.
#The United States uses the number and two decimal places
decimal-format: "0.00"
#The prefix for CombatLogX.
#This is shown in front of all messages and should not be changed unless necessary.
prefix: "<bold><white>[</white></bold><gold>CombatLogX</gold><bold><white>]"
broadcast:
  #Shown when the plugin is finished loading.
  on-load: "<bold><green>CombatLogX ha sido cargado correctamente.</green></bold>"
  #Shown when the plugin is finished enabling.
  on-enable: "<bold><green>CombatLogX ha sido habilitado correctamente.</bold></green>"
  #Shown when the plugin is disabled for any reason.
  on-disable: "<bold><red>CombatLogX ha sido deshabilitado correctamente.</bold></green>"
placeholder:
  #This text is used for the {combatlogx_time_left}
  #This allows server configurations to change the display value of the zero to something like "Not in combat"
  time-left-zero: "0"
  #This text is used when a player does not have an enemy.
  #This can happen when players are tagged by a custom expansion or the tag command.
  unknown-enemy: "Desconocido"
  status:
    #Shown when the player is in combat.
    fighting: "<red>Combatiendo</green>"
    in-combat: "<green>Sí</green>"
    #Shown when the player is not in combat
    idle: "<green>Inactivo</red>"
    not-in-combat: "<red>No</red>"
  #These placeholders are shown when a player changes a value such as whether or not their bossbar is enabled.
  toggle:
    enabled: "<green>Activado"
    disabled: "<red>Desactivado</red>"
  pvp-status:
    enabled: "<green>Activado"
    disabled: "<red>Desactivado</red>"
combat-timer:
  #Sent to a player when they escape from combat due to the timer running out.
  expire: "<green>Ya no estás en modo de combate."
  #Sent to a player when they escape from combat due to their enemy being killed.
  enemy-death: "<green>Ya no estás en modo de combate debido a que tu enemigo murió."
  #Sent when a player is killed during combat.
  self-death: "<green>Ya no estás en combate porque has muerto.</green>"
error:
  #Shown when the console tries to execute a command made for players.
  player-only: "<red>Solo jugadores pueden ejecutar este comando."
  #Shown when a command that requires a player has invalid input.
  invalid-target: "<gray>{target}</gray><red> no está conectado o no existe."
  #Shown when a command that requires a number has invalid input.
  invalid-integer: "<red><gray>{value}</gray> no es un entero válido.</red>"
  #Shown when a player does not have access to something that requires a permission.
  no-permission: "<red>Permiso faltante: </red><gray>{permission}"
  #Shown when a player executes a command in a world that is disabled in the configuration.
  disabled-world: "%%red%%¡Ese comando no se encuentra disponible en esta dimensión!"
  #Shown when a command requires a player in combat but the target player is not in combat.
  target-not-in-combat: "<gray>{target}</gray><red> no está en combate."
  #Shown when a player executes a command that requires them to be in combat.
  self-not-in-combat: "<red>No estás en combate."
  #Shown when a command that requires an expansion has invalid input.
  unknown-expansion: "<gray>{target}</gray><red> no es una expansión o no está instalada."
command:
  combatlogx:
    #Shown as the command output for '/combatlogx help'.
    help-message-list:
      - ""
      - "<bold><gold>Ayuda de CombatLogX:"
      - "  <bold><white>/combatlogx help</white></bold><gray>: Muestra este menú."
      - "  <bold><white>/combatlogx reload</white></bold><gray>: Reinicia los archivos config.yml, language.yml, y todos los archivos de configuración de sus expansiones."
      - "  <bold><white>/combatlogx about \\<expansion></white></bold><gray>: Revisa la información sobre una expansión."
      - "  [seconds]"
      - "  <bold><white>/combatlogx toggle bossbar/actionbar/scoreboard</white></bold><gray>: Habilita o deshabilita alguno de estos mensajes."
      - "  <bold><white>/combatlogx untag \\<player></white></bold><gray>: Quitar forzosamente el modo combate."
      - "  <bold><white>/combatlogx version</white></bold><gray>: Muestra la versión de CombatLogX."
      - ""
    #Shown as the command output for '/combatlogx reload' when reloading is successful.
    reload-success:
      - "<green>Se han recargado exitosamente todos los archivos de configuración de CombatLogX."
      - "<green>Se ha recargado exitosamente el archivo de lenguaje de CombatLogX."
      - "<green>Se han recargado exitosamente todos los archivos de configuración pertenecientes a las expansiones de CombatLogX."
    #Shown as the command output for '/combatlogx reload' when reloading fails
    reload-failure:
      - "<red>Se ha producido un error al recargar la configuración.</red>"
      - "<red>Compruebe el registro de su servidor y corrija el archivo roto.</red>"
    #Shown as the command output for '/combatlogx tag <player>' when a player is tagged successfully.
    tag-player: "<green>Se ha forzado exitosamente al jugador </green><gray>{target}</gray><green> para entrar en modo combate."
    #Shown as the command output for '/combatlogx tag <player>' when the plugin failed to tag a player.
    tag-failure: "<gray>{target}</gray><red> no puede ser puesto en combate. (¿Talvez tenga un permiso de excepción?)"
    #Shown as the command output for '/combatlogx untag <player>'.
    untag-player: "<green>Se ha retirado forzosamente al jugador </green><gray>{target}</gray><green> su modo de combate."
    #Shown as the command output for '/combatlogx toggle bossbar'.
    toggle-bossbar: "<bold><gray>Barra de Boss: {status}"
    #Shown as the command output for '/combatlogx toggle actionbar'.
    toggle-actionbar: "<bold><gray>Barra de acciones: {status}"
    #Shown as the command output for '/combatlogx toggle scoreboard'.
    toggle-scoreboard: "<gray>Marcador: {status}"
  combat-timer:
    #Shown as the command output for '/combat-timer'.
    time-left-self: "<green>Tienes </green><gray>{time_left} segundos</gray><green> restantes."
    #Shown as the command output for '/combat-timer <player>'.
    time-left-other: "<gray>{target}</gray><green> tiene </green><gray>{time_left} segundos</gray><green> restantes."
#These messages are shown a player is tagged into combat.
tagged:
  unknown:
    player: "<red>Ahora estás en combate con </red><white>{enemy}</white><red> por una razón desconocida. ¡No te desconectes!"
    mob: "<red> Ahora estás en combate con un(a) </red><white>{enemy}</white><red> por una razón desconocida. ¡No cierre sesión!"
    mythic_mob: "<red>Ahora estás en combate con </red><white>{mob_type}</white><red> por una razón desconocida. ¡No te desconectes!"
    damage: "<red>Ahora estás en combate debido a recibir daño. ¡No te desconectes!</red>"
    unknown: "<red>Fuiste puesto en combate sin motivo alguno. No cierre la sesión."
  attacked:
    player: "<red>Estás siendo atacado por </red><white>{enemy}</white><red>. ¡No te desconectes!"
    mob: "<red>Estás siendo atacado por un(os) </red><white>{mob_type}</white><red>. ¡No te desconectes!"
    mythic_mob: "<red>Estás siendo atacado por un(os) </red><white>{enemy}</white><red>. ¡No te desconectes!"
    damage: "<red>Ahora estás en combate debido a recibir daño. ¡No te desconectes!</red>"
    unknown: "<red>Estás siendo atacado por una fuerza desconocida. ¡No cierre sesión!"
  attacker:
    player: "<red>Estás atacando a </red><white>{enemy}</white><red>. ¡No te desconectes!"
    mob: "<red>Estás atacando un(os) </red><white>{mob_type}</white><red>.¡No te salgas!"
    mythic_mob: "<red>Estás atacando un(os) </red><white>{enemy}</white><red>.¡No te salgas!"
    damage: "<red>Ahora estás en combate debido a recibir daño. ¡No te desconectes!</red>"
    unknown: "<red>Estás atacando a una fuerza desconocida. ¡No cierre sesión!"
expansion:
  angel-chest:
    #Shown when opening an AngelChest is prevented during combat.
    prevent-opening: "<red>No puedes abrir cofres de ángel durante el combate.</red>"
    #Shown when breaking an AngelChest is prevented during combat.
    prevent-breaking: "<red>No puedes romper cofres de ángel durante el combate.</red>"
    #Shown when fast looting an AngelChest is prevented during combat.
    prevent-fast-looting: "<red>No se te permite saquear cofres ángeles rápidamente durante el combate.</red>"
  action-bar:
    #Shown above the hotbar while a player is in combat.
    timer: "<bold><gold>Combate </gold></bold><gray>» </gray><white>{bars} </white><white>{time_left_decimal} segundos."
    #Shown above the hotbar for a brief period when combat ends.
    ended: "<bold><gold>Combate </gold></bold><gray>» </gray><white>Ya no estás en combate."
  boss-bar:
    #Shown on top of the screen while a player is in combat.
    timer: "<bold><gold>Combate </gold></bold><gray>» </gray><red>{time_left_decimal} segundos."
    #Shown on top of the screen for a brief period when combat ends.
    ended: "<bold><gold>Combate </gold></bold><gray>» </gray><green>Ya no estás en combate."
  scoreboard:
    #The scoreboard title for the sidebar.
    #Make sure to follow the scoreboard title limits for your Spigot version.
    title: "<bold><gold>CombatLogX"
    #The scoreboard lines for the sidebar.
    #Make sure to follow the scoreboard line and character limits for your Spigot version.
    lines:
      - " "
      - "<bold><white>Estadísticas del combate"
      - "<dark_gray>» </dark_gray><bold><white>Tiempo restante: </white></bold><gray>{time_left}"
      - "<dark_gray>» </dark_gray><bold><white>En Combate: </white></bold><gray>{in_combat}"
      - "<dark_gray>» </dark_gray><bold><white>Status: </white></bold><gray>{status}"
      - " "
      - "<bold><white>Estadísticas del enemigo"
      - "<dark_gray>» </dark_gray><bold><white>Nombre: </white></bold><gray>{enemy_name}"
      - "<dark_gray>» </dark_gray><bold><white>Vida: </white></bold><gray>{enemy_health}"
      - "<dark_gray>» </dark_gray><bold><white>VidaR: </white></bold><gray>{enemy_health_rounded}"
      - " "
  cheat-prevention:
    #Shown when a command execution is prevented during combat.
    command-blocked: "<red>No tienes acceso al comando </red><green>{command}</green><red> durante este combate."
    #Shown when the riptide effect is prevented during combat.
    no-riptide: "<red>No tienes permitido usar el encantamiento de Propulsión Acuática durante el combate."
    #Shown when a totem of undying is prevented during combat.
    no-totem: "<red>No tienes permitido usar Totems de la Inmortalidad durante el combate."
    #Shown when an entity interaction is prevented during combat.
    no-entity-interaction: "<red>No tienes permitido interactuar con esta criatura durante el combate."
    #Shown when a chat message is prevented during combat.
    no-chat: "<red>No tienes permitido enviar mensajes durante el combate."
    game-mode:
      #Shown when a player is forced into a specific game mmode during combat.
      force-switch: "<red>Tu modo de juego ha cambiado a </red><white>{game_mode}</white><red>."
      #Shown when a game mode switch is prevented during combat.
      no-switch: "<red>No tienes permitido cambiar tu modo de juego en combate."
    flight:
      #Shown when a player's ability to fly is disabled during combat.
      force-disabled: "<red>Tu habilidad de volar fue removida."
      #Shown when a player's attempt to fly is prevented during combat.
      no-flying: "<red>No tienes permitido volar durante el combate."
    elytra:
      #Shown when a player's ability to glide is disabled during combat.
      force-disabled: "<red>Tus élitros se han desactivado."
      #Shown when a player's attempt to glide is prevented during combat.
      no-gliding: "<red>No tienes permitido usar élitros en combate."
    teleportation:
      #Shown when a player tries to enter a portal and is prevented during combat.
      block-portal: "<red>No tienes permitido usar portales durante el combate."
      #Shown when an ender pearl is prevented during combat.
      block-pearl: "<red>No tienes permitido usar Perlas de Enderman en combate."
      #Shown when a teleport is prevented during combat.
      block-other: "<red>No tienes permitido teletransportarte durante el combate."
    inventory:
      #Shown when a player's inventory is closed by the plugin during combat.
      force-closed: "<red>Tu inventario ha sido cerrado."
      #Shown when a player tries to open an inventory and is prevented during combat.
      no-opening: "<red>No tienes permitido abrir inventarios durante el combate."
    blocks:
      #Shown when a player is prevented from breaking a block during combat.
      prevent-breaking: "<red>No tienes permitido romper bloques durante el combate."
      #Shown when a player is prevented from breaking a block during combat.
      prevent-placing: "<red>No tienes permitido colocar bloques durante el combate."
      #Shown when a player is prevented from breaking a block during combat.
      prevent-interaction: "<red>No tienes permitido usar bloques durante el combate."
      #Shown when a player is prevented from breaking a block during combat.
      prevent-portal-creation: "<red>No tienes permitido crear portales durante el combate."
    items:
      #Shown when a player is prevented from picking up an item during combat.
      no-pickup: "<red>No tienes permitido recoger objetos durante el combate."
      #Shown when a player is prevented from dropping an item during combat.
      no-dropping: "<red>No tienes permitido arrojar objetos durante el combate."
    buckets:
      #Shown when a player is prevented from emptying a bucket during combat.
      no-empty: "<red>No puedes usar baldes durante el combate."
      #Shown when a player is prevented from filling a bucket during combat.
      no-fill: "<red>No puedes llenar baldes durante el combate."
  damage-tagger:
    #Shown when a player is tagged for an unknown damage type.
    unknown-damage: "<red>¡Te han herido! ¡No te desconectes!"
    #These messages are shown when a player is tagged for a known damage type.
    #You can find a list of damage types here:
    #https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
    damage-type:
      contact: "<red>Fuiste pinchido por un cactus. ¡No te desconectes!"
      suffocation: "<red>Te estás sofocando en una pared. ¡No te salgas!"
      fall: "<red>Te caiste. ¡No te desconectes!"
      fire: "<red>Estás caminado sobre brasas. ¡No te desconectes!"
      fire-tick: "<red>Estás ardiendo. ¡No te desconectes!"
      lava: "<red>Te estás fundiendo en la lava. ¡No te desconectes!"
      drowning: "<red>Te ahogas. ¡No te desconectes!"
      block-explosion: "<red>Fuiste afectado por una explosión. ¡No te desconectes!"
      lightning: "<red>¡Te alcanzó un rayo! ¡No te desconectes!"
      starvation: "<red>Estás muriendo de hambre. ¡No te desconectes!"
      poison: "<red>Estás envenenado. ¡No te desconectes!"
      magic: "<red>Alguien tiró una poción hacia tí. ¡No te desconectes!"
      wither: "<red>Estás siendo marchitando. ¡No te desconectes!"
      falling-block: "<red>Un bloque te cayó encima. ¡No te desconectes!"
      custom: "<red>Te han herido. ¡No te desconectes!"
      fly-into-wall: "<red>Acabas de experimentar la energía cinética. ¡No te desconectes!"
      hot-floor: "<red>¡El suelo es lava! ¡No te desconectes!"
      cramming: "<red>Serás aplastado. ¡No te desconectes!"
  newbie-helper:
    togglepvp:
      #Shown as the command output for '/togglepvp'.
      self: "<gray>PVP: {status}"
      #Shown as the command output for '/togglepvp admin on/off <player>'.
      admin: "<gray>Cambiaste el modo combate al jugador </gray><yellow>{target}</yellow><gray> a {status}</gray><gray>."
      #Shown when the '/togglepvp' command is on cooldown.
      cooldown: "<red>Debes esperar </red><gray>{time_left} segundos</gray><red> para usar este comando de nuevo."
    #These messages are shown when pvp is disabled for any reason.
    no-pvp:
      self: "<red>No puedes atacarte si tienes el modo de combate desactivado."
      other: "<red>Ese jugador tiene el modo de combate desactivado."
      protected: "<red>Ese jugador está protegido, ¡no tienes permitido atacarlo!"
    protection-disabled:
      #Shown when newbie protection is disabled due to the player attacking another player.
      attacker: "<red>Atacaste a alguien, tu protección de combate se ha desactivado."
      #Shown when newbie protection expires.
      expired: "<red>Tu protección de combate ha expirado."
    #Shown for the '/togglepvp check <player>' command.
    check-format:
      - "<white>Información para </white><gray>{target}</gray><bold><white>:"
      - "<bold><white>Protección: </white></bold><gray>{protected}"
      - "<bold><white>Estado: </white></bold><gray>{pvp}"
  loot-protection:
    #Shown when an enemy dies and their loot is protected.
    enemy-died: "<white>{enemy} </white><green>ha muerto. El botín estará protegido por </green><white>{time} segundos</white><green>."
    #Shown when a player tries to pick up an item that is loot protected by the plugin.
    protected: "<red>Este objeto está actualmente protegido, espera </red><white>{time} segundos </white><red>antes de poder recogerlo."
  citizens-compatibility:
    #Shown when a player is prevented from joining the server due to their NPC still existing.
    prevent-join: "<red>No puedes unirte al servidor hasta que tu NPC sea eliminado."
  disguise-compatibility:
    #Shown when a disguise is removed from a player during combat.
    remove-disguise: "<red>Tu disfraz ha sido removido."
  essentials-compatibility:
    #Shown when a teleport request is cancelled during combat.
    prevent-teleport-request-self: "<red>No puedes enviarte solicitudes de teletransportación durante el combate."
    #Shown when a teleport request is cancelled during combat.
    prevent-teleport-request-other: "<red>No puedes enviar solicitudes de teletransportación durante el combate."
  marriagemaster-compatibility:
    #Shown when a married player is prevented from teleporting to their partner during combat.
    prevent-teleport-self: "<red>No puedes teletransportarte a tu pareja durante el combate.</red>"
    #Shown when a married player is prevented from teleporting to their partner during combat.
    prevent-teleport-partner: "<red>No puedes teletransportarte a tu pareja mientras estén en combate.</red>"
  region-protection:
    #Shown when a player tries to enter a no-pvp area during combat.
    default-no-entry: "<red>No puedes entrar en esa zona durante el combate.</red>"
    factions-no-entry: <red>No tienes permitido entrar a este lugar durante el combate.
    griefdefender-no-entry: <red>No tienes permitido entrar a este lugar durante el combate.
    griefprevention-no-entry: <red>No tienes permitido entrar a este lugar durante el combate.
    kingdomsx-no-entry: <red>No tienes permitido entrar a este lugar durante el combate.
    konquest-no-entry: <red>No tienes permitido entrar a este lugar durante el combate.
    redprotect-no-entry: <red>No tienes permitido entrar a este lugar durante el combate.
    residence-no-entry: <red>No tienes permitido entrar a este lugar durante el combate.
    towny-no-entry: <red>No tienes permitido entrar a este lugar durante el combate.
    husktowns-no-entry: <red>No puedes entrar en esa zona durante el combate.</red>
    ultimateclaims-no-entry: <red>No tienes permitido entrar a este lugar durante el combate.
    protectionstones:
      prevent-area-creation: "<red>No tienes permitido crear un area protegida durante el combate."
      no-entry: <red>No tienes permitido entrar a este lugar durante el combate.
    preciousstones:
      prevent-field-creation: "<red>No tienes permitido crear un area protegida durante el combate."
      no-entry: <red>No tienes permitido entrar a este lugar durante el combate.
    worldguard:
      no-entry-mob-combat: "<red>No tienes permitido entrar a zonas que no admitan PvE durante el combate."
      no-entry-player-combat: "<red>No tienes permitido entrar a zonas que no admitan PvP durante el combate."
      no-entry-unknown-combat: <red>No tienes permitido entrar a este lugar durante el combate.
    lands:
      no-entry: <red>No tienes permitido entrar a este lugar durante el combate.
      war-disable-newbie-protection: "<yellow>PvP esta activada debido a una declaración de guerra."
